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New Japanese “Scout Cruiser”, a light cruiser which is especially stealthy and fast, available after 1930 with a displacement between 9,000 and 11,600 tons. New Japanese “Modern Light Cruiser II” available after 1930 with a displacement between 10,200 and 13,600 tons. New Japanese “Heavy Cruiser IV” especially suited for torpedo armament that is available after 1930 and has a displacement between 13,400 and 18,600 tons. You can find the new hull for Japan after 1930 with a displacement between 10,400 tons and 16,600 tons with the name “Heavy Cruiser III”. The Japanese “Mogami-class Heavy Cruiser" is the new detailed ship model of the game. Hulls you research will not be available if the shipyard development is not sufficient. Shipyard Size: Increasing your shipyard development size allows you to design and build larger warships. You may further speed up the technology research for selected categories by assigning priorities in the “Research” panel (See Next Image). Tech Budget: The more funds you allocate in the “Tech Budget” the faster you research new technologies. During war you will start having an economic impact with each loss of transport, if the "Transport Capacity" is lower than 100%. If you have "Transport Capacity" higher than 100% your GDP receives bonuses. This slider determines the policy cost of building more transports.
Battle nations dreadnought full#
Transport Capacity: Your nation’s economy and fleet need transport ships in order to function at full potential. Only in battle the crew of the ships can receive higher training skills. Crew in the pool and ships can reach the maximum level of “Trained” with training. The Training Pool receives new cadets which are gradually trained according to the funds spent.
Battle nations dreadnought Patch#
Most work for this patch was allocated for the special functions of the campaign, but there are several new improvements which you can read below.Ĭrew Training: The amount of money spent for training and recruiting new crew. We will very much appreciate your feedback and suggestions not only for the current working state of the campaign but for the future features you would like to see. This first version of the campaign is provided as a stable test version for you, while we continue to develop it. But some key battles will require you to take a mandatory action.
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Some battles can be avoided, for example defending a small convoy against enemy ships and this would only cost you the loss of some transports - if you choose to not risk your valuable ships.
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However, a mission generation system will assess various strategic aspects, data from your active ships and their sea control orders, and will automatically create battles in the various sea regions. The Map is limited graphically and in functionality, while the ship movement mechanics are disabled. The technology advancements would matter more during peacetime while you prepare for war, so now they are gained in a rather fast manner, aiding more distinctively the nation which chooses to invest funds for gaining a technological advantage. The technology mechanics are not finalized but they work sufficiently for the most important aspects. There are, though, various decisions which you have to take regarding the shipyard development, crew training, technology funds and transport capacity, which are detrimental for financing and continuing the war. So, for example, economic growth or other related financial factors are not yet simulated. The economy is working at a minimum level due to the limited nature of the first campaign version. Your goal is to survive and beat your opponent in an endless brawl against the rival nation. There is currently no peacetime and no diplomacy & alliance mechanics. The different starting years do not feature different historical map conditions but only represent the respective technology era, in which you can quickly jump in. You can select and play both of them in different starting years spanning from 1890 to 1940 which you unlock as you win campaigns (in the first build you will be allowed to unlock years up to 1910). The campaign involves only two Major Nations: * Britain* and * Germany*.
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